HOW IT WORKS
A question
starts the quest.
Students open the campaign you have prepared and follow its quest map. They answer questions, explain their ideas and ask for a hint when they need one. Their work is saved so they can carry on next lesson.
Try the game examples
The Knowledge Colossus
Defeat the boss by answering the assessment questions.
A PRACTICE CLASSROOM
Choose a move.
See what happens.
Try a map, help a teammate or take a turn against the boss. These examples let you explore the game without creating a class.
NIKOLA TESLA.INVENTOR & ELECTRICAL ENGINEER
TEAM POWERS
A power can help
a teammate.
As students level up, they discover new powers. A Healer can restore a teammate’s health and a Mage can share mana. Each power shows what it costs and who it can help.
Circle of Care
Restore 5 HP to each teammate.
Mana Spark
Give 12 Mana to a teammate.
If a power needs a teammate, the student must belong to a team. You can manage the class powers and see when they are used.
MY LEGEND · GUARDIAN COMICS
There’s a story
behind each Guardian.
Each Guardian has a comic about their life or origins. Students unlock more of the story as they progress. Choose a character below to read a sample page.

SOCRATIC AI · THE QUEST ORACLE
Help with the next step.
The Oracle is a Socratic tutor with instructions to help students work through their own ideas. It knows the current question and year level, asks one question at a time and offers a hint or a similar example. The conversations are saved for you to review. Students can also choose another question language.
Looking for the
teacher’s tools?
See how to set up a class, prepare its lessons and read the work students send back.


